A structured, team-based way to practice and relearn language
TGfL is an innovative way to practise and/or relearn language in the case of developmental or acquired language disorders (aphasia), developed in the UK through collaboration between Birmingham Community HealthCare Trust (BCHC), Aston University, and the University of Birmingham.
What TGfL is
TGfL is based on playing social games in teams. Language exercises are embedded into games where teams navigate game boards with slots that direct them to carry out different kinds of exercises. Counters move based on facilitator points (1–3) plus a dice roll, adding an element of chance and reducing performance pressure. The games include (a) standard language exercises delivered through games (Naming games) and (b) role-play based everyday communication tasks (Scenario games).
Why it’s unique
Collaborative, gamified practice that supports confidence and well-being
TGfL combines gamification with collaborative interaction among peers with similar language difficulties. Language is practised in a relaxed and enjoyable environment, allowing participants to help each other in empowering ways— producing both language gains and well-being benefits.
What TGfL offers
TGfL combines different aspects of rehabilitative/supporting technologies that we know are effective in producing benefits, but that are not combined in other products. The synergy among these aspects makes TGfL unique and effective.
Repetitive, gold-standard exercises optimize learning
Training large sets of words and sentences, plus communication in everyday situations maximizes functional gains
Gamification makes practice fun and supports engagement
Who TGfL supports
Key benefits
- Engage in a new challenging activity
- Improve language and wellbeing
- Increase confidence in speaking
- Help others through peer support and teamwork
- Make new friends
Who the games are for
TGfL is inclusive and can be played by people with language impairments of different kinds and severities: children with DLD, people with aphasia following brain injury, and people with degenerative disorders (including primary progressive aphasia, mild cognitive impairment, and Alzheimer’s disease). Sufficient comprehension and cognitive ability to follow the simple rules is required.
- Ideal for people who benefit from practising with peers in a social environment.
- Groups of 4–8 people facilitated by a speech and language therapist, trained assistant, or family member/friend.
What’s available
Physical materials (English & Italian)
Materials are available in English and Italian, including two versions of Naming games and six Scenario games: Restaurant, Café, Clothing store, Health problems, Vacation planning, and Chores. Scenario games involve structured role-play (e.g., customer/waiter) within gameplay.
Digital versions (English)
Digital versions are available in English for the Naming game (two parallel versions) and two Scenario games (Restaurant and Vacation). More digital scenario games are planned.